Game Elements
Gasification in learning involves incorporating game elements to motivate learners. Some of these elements are:
- Narrative
- Immediate feedback
- Fun
- Scaffolding learning with challenges that increase
- Social connection
- Player control
A classroom that contains some or all of these elements can be considered a gamified classroom. The best combinations, the ones that create sustained engagement, consider the unique needs if the learners and do more than just use points and levels to motivate players. The most effective gamification systems make use of other elements such as narrative and connection with fellow players/learners to really capture the learners' interests.
Gamification in education offers many possible benefits:
- Students feel ownership over their learning
- More relaxed atmosphere in regard to failure, since learners can simply try again
- More fun in the classroom
- Learning becomes visible through progress indicators
- Students may uncover intrinsic motivation for learning
- Students can explore different identities through different avatars/characters
- Students often are more comfortable in gaming environments
If you want to read more about gamification here is the link of the source: https://www.learning-theories.com/gamification-in-education.html
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